Irony

Summary/Description
Irony is the only iron golem in the Team. He is the first (and last) iron golem and general. He was the former deuteragonist (before Dropsik beat him to it) and current tritagonist of the series. He controls the Elites and the Army when it was in use. He used to defend Pixl_Gam3r but later stopped, creating the Plotters but was later reinstated to the bodyguard position.

Engagement in Season 1
In Comic 1, Irony spawned as the first iron golem of Dankcraft Village and noticed Pixl_Gam3r who tried to jokingly size up to him which failed seeing as Irony spanned a block above him. Irony noticed an edgy behaviour present in one of the villagers but did not explore what was going on, instead choosing to ignore said behaviours and spent his time doing what he was supposed to be doing for the majority of that Comic, patrolling his village. As he was doing yet another round of the village when he saw from afar the player digging the villager underground. Irony approached the player once he had accomplished his feat and fist bumped him which briefly shocked the player. But they became close friends. When Pixl_Gam3r was later attacked by the Villager and almost impaled, Irony managed to leap in and save Pixl_Gam3r's life in the nick of time and attacked it, smashing it a thousand blocks away. Pixl_Gam3r was very thankful of being relieved of the threat and armed himself. They then had a laugh of the villager's fate.

In Comic 2, Irony shook Pixl_Gam3r awake so they could get their hands on the Desert Village. Irony then left somewhere and came back as Pixl_Gam3r presented him with an Army and then they went to the Village to save it. They arrived finding the last villagers surrounded by husks. The Army wasted no time in killing the husks. Irony and Pixl_Gam3r then took on the remaining ten husks, killing half. Pixl_Gam3r told Irony he needed to do something while Irony stayed to kill the leftover. He killed two husks but then the rest overwhelmed him. In the nick of time, Pixl_Gam3r threw himself in a dive between the two, knocking over the husks. Irony thanked him, as they then took out the husks they were confused by the backup. Irony then followed Pixl_Gam3r over the trap of the Temple and the husks followed over it, falling- setting off the trap- and dying.

In Comic 3, Irony warned Pixl_Gam3r that they had almost died in the previous adventure so it would not be good to go forth with their next plan; but Pixl_Gam3r convinced him his new combinator would help them. Irony then vanished mysteriously, coming back when summoned by Pixl_Gam3r to go. Irony explained to the giant zombie he would ride that he could tend to attack it, but unintentionally, to which the giant zombie coolly told him not to stress, then proceeding to throw Irony off his hand and to sit on top of his head. Then, Irony sat on his head, acting as a lookout to the Fortress. Upon arriving, while Pixl_Gam3r dealt with the skeletons from ground, irony attracted the attention of the strays which shot enough arrows, missing Irony, to leave the Dragon and Giant on 1 HP. Irony, unaware of this, leapt down and dealt a smackdown to all of them. He joined Pixl_Gam3r of the ground and alerted him when he now realised that the Dragon and Giant were on low health. Pixl_Gam3r was noticeably concerned, but ended up sending them off to kill the Skeleton Boss, due to which they were shot at and all three (Dragon, Giant and Boss) killed one another. Irony was concerned by this, but knew they did what they had to do. He then assisted Pixl_Gam3r and they used the trick they mastered last time to knock the last skeletons into a pitfall trap, but the skeletons had shot them, making them break too many blocks and they ended up falling in. Irony quickly realised his error in believing he could not survive falls and believed, suddenly falling faster than his companion and saved Pixl_Gam3r from a horrible death at the bottom. Irony told Pixl_Gam3r he should not brainwash him again and he agreed.

In Comic 4, Irony heard Pixl_Gam3r's alarm and woke up, trashing his door down by accident. Pixl_Gam3r when asked told Irony it was his alarm and confirmed he was not under attack, relieving Irony, who then asked confused as to what Pixl_Gam3r was doing today. When he told Irony he was planning to get pets today, Irony was annoyed because he heard there was an imminent danger waiting literally by the gates to the Castle; further shocking him, Pixl_Gam3r calmly responded that he wanted to do this today with a strained voice and convinced Irony they could leave the danger to tomorrow. Irony then countered with what he was supposed to do on this day, to which Pixl_Gam3r responded he could be his bodyguard, just in case. Irony then assisted Pixl_Gam3r in obtaining all the animals he wanted to get and then when Pixl_Gam3r chose to sacrifice himself at the hands of the Skeleton Trap, Irony hid in a bush during the occasion, shocked his friend would sacrifice for so little. he then leapt out the bush and super quickly leapt out and assaulted all of the Skeletons present, killing them with ease before they had time to retaliate. He returned Pixl_Gam3r's items and Dropsik was born on the day, which Irony liked.

In Comic 5, Irony readied up for war side to side with Pixl_Gam3r and his new friend Dropsik for The War of The Ultima. Once they had trained (Irony had done this by leaping over a tree and smashing it down whole in a punch), Irony ran out, cracking his knuckles all menacing alongside his side and fought the Drowned Boss. The Drowned was encased in a cage of prismarine, so it took Irony a while to get through it, but he did. Irony was surprised to see a new Team member join them later on during the War, a snow golem called Snowble and assist Pixl_Gam3r, killing the Slime King he was fighting for him. Then, Irony stood under the hole he had made and there was only parting block between him and the Drowned Boss, who then headbutted the block and it gave way. the Drowned Boss with his trident fell under Irony's feet, not fast enough to react.. but by the time the Drowned was firing his tridents after Irony, Irony was on his feet and leapt from the ground, bouncing himself off the side wall and smacking hard into a shocked Drowned Boss with his feet, killing it. The trident flew out of the Drowned's hands (and it's head instantly flew off) and flew over to Pixl_Gam3r, but before it could impale, he grabbed and held it, surprised because of the rarity of a trident, taking it as his own. Irony was relieved Pixl_Gam3r was not impaled, but then Dropsik and the two looked on in shock as the rest of the Army that had not found any enemies to fight were squished under foot of the Mega Giant. The Mega Giant was soon swiftly defeated by the Giant, which pleased them. Irony, Snowble and Dropsik watched, confused, as Pixl_Gam3r cheered for the victory, but then turned to the Dragon and Giant and told them what he was going to do was for their good and killed them for some reason..

In Comic 6, Irony woke up late and searched for the rest of the Team who had vanished somewhere. He could not find them, but once they left the cinema Irony was waiting there irritably and expectedly, having noticed them during his search in the cinema and he explained to the Team he had searched for them everywhere and had no luck.. then he took them quickly from the cinema to show his discovery of a local cave that would be cool to take over if possible and whilst all agreed, Pixl_Gam3r added he hated plains because they were so plain.. Irony ignored the comment and showed him a mine cart trick which worked and the Team were quickly hopped into individual ones, flying into the cave and hitting out about 4 creepers until they soon after crashed into a rock wall, dazing themselves. Creepers waited there for them angrily hissing, to which Pixl_Gam3r let Irony deal with the two nearest creepers and he went over to them and picked them both up by the neck, explaining the Creeper Story. The creepers were then getting angry, threatening to explode when Irony then called them green pigs, but Irony ignored this and hit them both against each other, knocking them out. They came back to bother them later, but the two creepers were swiftly beaten. They then dealt with a couple of the other creepers thanks to a skeleton and lit up the cave, taking it over and preventing spawns. It contained many many ores.

In Comic 7, Irony warned Pixl_Gam3r to not go out or phantoms would be after him. He went to automate some farms. When met with security in the corridor, Pixl_Gam3r leapt (and broke) out of the window and flew momentarily, only to hit the ground hard and break both legs. Irony ran back seeing him on the ground, shocked at this behaviour, called the security (Snowble and Dropsik) to see and told them what happened. As they approached to help, the phantoms spawned and enveloped him in darkness. The rest of the Team (Irony, Snowble and Dropsik) looked horrified at what was happeneing- this increased as Irony heard him striking a deal with the phantoms, in which if they help him up they can in return kill him! However, as soon as he was up, the phantoms were attacked super fast by Pixl_Gam3r making the Team extremely relieved he was still alive. More spawned, but together they were undefeatable. Soon, they easily defeated all the phantoms and lived. Irony stated (and correctly predicted) that Pixl_Gam3r's legs would look like they would heal in the time of a week.

In Comic 8, Irony expressed how he had found that the Ore Cave goes deeper than they thought. They found that the Ore Cave split down into four separate paths. Irony dropped off Pixl_Gam3r from the mine cart and they left whatever items they had. They then decided which cave is who's- Irony preceded to go down his in the mine cart and discovered that it had a whole mineshaft, filled with chest minecarts left and right. He then summarised to the Team they have a mineshaft there which has loot to be taken and also could be made into a ore collector. After checking Irony's mineshaft out, the Team agreed it would be great. Later, when waiting for the night so they could sleep in peace, the Team was approached by an Experienced Zombie. When Irony went over to smash it, the zombie ducked and countered, able to knock Irony out. In Comic 9, Pixl_Gam3r explained how he skilfully and sneakily defeated the experienced zombie (while the rest miserably failed), taking advantage of the shadow and his broken feet to get up and be very quiet and surprisingly fast. The Team then progressed through waves of mobs in all four caves. Irony asked Pixl_Gam3r what he was holding and he revealed it was a structure block, which allowed him to paste structures in the other caves. He copied Irony's mineshaft over into the rest, making them more easily accessible. Irony, along with Pixl_Gam3r went ahead into the first cave to fight the incoming monsters while Snowble and Dropsik were left at the back to collect loot and cobwebs. In the end, Irony and Pixl_Gam3r fainted from extreme exhaustion (leaving them weak and maybe even near death) a total of 4 times, having fought over 400 monsters successfully in separate 'waves' and locations of the caves. They had dreamt pleasant scenes of their fights and woke up contentedly, then the Team lit up the new areas and then returned to the surface.

In Comic 10, Irony made another discovery, thanks to which he came across a surface spider spawner and let the Team on it. Irony and Pixl_Gam3r were disappointed to find that Snowble and Dropsik had meddled with the redstone behind the Barracks. But they moved on to the mission. They were very surprised about a spawner being capable of generating there and heftily went to find and explore it with Irony's assistance. They then went ahead and were progressively attacked by an abundance of spiders. While Irony stood alongside Pixl_Gam3r, ready and alert for enemies, beating them with ease, Dropsik and Snowble stood a bit uneasy and unaware behind, still able to defeat enemies, just not with as much efficiency; they were also unable to be fast enough to stop the spiders they were dealing with from making webs and trapping them in spider webs. Irony with Pixl_Gam3r chastised the two for their lack of awareness once they had beaten any spiders within a certain block radius range. They then defeated more waves. However none of their final waves of spiders, each of the members of the Team were split up and each surrounded by tons of spiders. The Team was ready, but Irony challenged all the spiders present, telling them that he would prove that the blood in his veins was stronger than all of them. When asked to prove it, Irony very simply punched all the attackers at once with one hand, killing them, saying 'like this'. The Team thanked Irony, to which he merely shrugged. Having secured the Cave, Irony and Pixl_Gam3r realised that they were not fast enough to destroy every individual spider and so, some of them had easily climbed over the Castle Walls and into the Village, fighting any Elites nearby, to which Irony and Pixl_Gam3r told the rest to go and fix the Barracks up, Pixl_Gam3r handed them a redstone guide before charging into battle to assist the struggling Elites in the Village and clear up the remaining spiders. This took both halves of the Team the whole of the following night.

In Comic 11, Irony stood exhausted with his Team, having spent the whole night without a nod of sleep- fighting. Both Teams agreed that it was very tiring work. Irony and everyone else slammed their heads in frustration and tiredness into the table near them but soon after got to work. Irony soon realised that the Spider spawner they had just secured had more spwners- in fact, a four other spawners were beneath it (that did not spawn spiders). Once Irony had told the Team of this, they got ready for the mission. The Team approached the area they were going to drop down into the spider spawner. They then dug out a suitable hole, this time not releasing any spiders as the spiders were dumb enough this time to focus on the Team. Irony leapt down the hole first for a reason. He then fought off any incoming spiders from the spawner up until the point that the Team had re-enclosed them in a cell surrounding the spawner. Then Irony and the Team went down, where they did indeed find the Quadruple Spawners and they fought off a good couple of waves. Eventually managing to push through the swarms of enemies and destroying the spawners, then they rid the area of mobs and lit up the area. They then destroyed the spawners and converted the spwner spaces into Prisons that they expanded and went home.

In Comic 12, Irony discovered that they had trouble in the Stronghold they found at the end of one of the smaller caves within the Ore Cave.